- Game UX/UI Design
- Figma, Photoshop, Illustrator, Web3
- Live2D Cubism
- Unreal Engine UMG and Unity Engine (Beginner)
Designing and creation of high-fidelity prototypes of games using Figma with minimal help of Photoshop and Illustrator.
Implementing the designs into Unreal Engine 5's UMG
Awards:
CCP Games hackathon(Eve Online developers), First Place - Designed the terminal UX and UI designs
-Designing visually appealing user interfaces for games, including menus, buttons, icons, and other elements with Adobe Photoshop or Adobe Illustrator
-Creating wireframes and prototypes to test usability and functionality of the interface
-Collaborating closely with the game development team to integrate UI seamlessly with game functionality
-Testing and iterating on UI design based on feedback from art director and/or clients to continually improve interface functionality
-Proficiency in Figma with knowledge on creation of prototype using components and auto layout, and plugins.
-Familiarity with UX design principles and methodologies
-Excellent communication and teamwork skills to effectively collaborate with cross-functional teams
-Lead artist for several projects that lead up to 11 other artists.
Illustrating storyboards/CGs as a part-timer for High Times
Please see the steam page here: https://store.steampowered.com/app/2251220/High_Times__Donuts_Drugs_Exes/
-Created UI/UX Designs and marketing materials for several games
ABS-CBN (A TV Production company) is a client of Octal Philippines, which is the company I work on. I was absorbed after the OJT period in March 19,2019.
I worked as a junior game developer using Unity Engine from March to June, 2019. I officially became a 2D artist for the department when "Block Z : Heads Up!" needed extra help in creating assets for the game. Since then, I've been tasked to create mockups, UI/UX Design for games, sometimes in ABS-CBN'S NewsApp too when needed.
I became the Game Artist for the K-Play Project (an educational game show) which was proposed to air in August 2020
Worked as an intern. Taught how to use the Unity Engine, P-dollar algorithm, PUN2