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Yirisoft
Game UX/UI Designer
Magalang, Philippines

Summary

- Game UX/UI Design
- Figma, Photoshop, Illustrator, Web3
- Live2D Cubism
- Unreal Engine UMG and Unity Engine (Beginner)

Skills

2DCharacter ConceptGame DevelopmentUX DesignUnreal EnginePrototypeUser Interface DesignFigmaWeb DesignGame DesignArchitectural Design

Software proficiency

Figma
Figma
Live2D Cubism
Live2D Cubism
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Illustrator
Illustrator
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • TV Production
      Virtual One - MMA
    • Year
      2025
    • Role
      Game UX/UI Designer
    • Company
      Sovrun
    • Video Game
      Chain Tactics
    • Year
      2025
    • Role
      Game UX/UI Designer
    • Company
      Sovrun (previously BreederDAO)
    • Video Game
      Creatorverse
    • Year
      2024
    • Role
      Game UX/UI Designer
    • Company
      Sovrun (previously BreederDAO)
    • Video Game
      High Times
    • Year
      2023
    • Role
      Storyboard Artist (Part-Timer)
    • Company
      Yangyang Mobile
    • Mobile Game
      Mecha Blitz
    • Year
      2023
    • Role
      Initial UX/UI Designer
    • Company
      Taktyl Studios
    • Mobile Game
      PCCR - Crime Scene Simulator
    • Year
      2023
    • Role
      Game UX/UI Designer
    • Company
      Taktyl Studios
    • TV Production
      Everybody, Sing!
    • Year
      2021
    • Role
      Initial UX/UI Designer (Assistant)
    • Company
      ABS-CBN Corporation
    • TV Production
      ABS CBN : K-Play
    • Year
      2020
    • Role
      Game Artist
    • Company
      ABS-CBN Corporation
    • Mobile Game
      Block Z : Head's Up!
    • Year
      2019
    • Role
      Environment Artist & UI/UX Design
    • Company
      ABS-CBN

Experience

  • Game UX/UI Designer at Sovrun
    Remote
    October 2023 - Present

    Designing and creation of high-fidelity prototypes of games using Figma with minimal help of Photoshop and Illustrator.

    Implementing the designs into Unreal Engine 5's UMG

    Awards:

    CCP Games hackathon(Eve Online developers), First Place - Designed the terminal UX and UI designs

  • 2D Game Artist at Taktyl Studios
    Remote Work
    August 2020 - October 2023

    -Designing visually appealing user interfaces for games, including menus, buttons, icons, and other elements with Adobe Photoshop or Adobe Illustrator

    -Creating wireframes and prototypes to test usability and functionality of the interface

    -Collaborating closely with the game development team to integrate UI seamlessly with game functionality

    -Testing and iterating on UI design based on feedback from art director and/or clients to continually improve interface functionality

    -Proficiency in Figma with knowledge on creation of prototype using components and auto layout, and plugins.

    -Familiarity with UX design principles and methodologies

    -Excellent communication and teamwork skills to effectively collaborate with cross-functional teams

    -Lead artist for several projects that lead up to 11 other artists.

  • 2D Game Artist at Yangyang Mobile
    Remote Work
    January 2022 - October 2022

    Illustrating storyboards/CGs as a part-timer for High Times

    Please see the steam page here: https://store.steampowered.com/app/2251220/High_Times__Donuts_Drugs_Exes/

  • Graphic Artist at Dumadu Gamed
    Remote
    February 2021 - May 2021

    -Created UI/UX Designs and marketing materials for several games

  • Junior Game Developer - 2D Artist at Octal Philippines - ABS-CBN
    Quezon City
    March 2019 - August 2020

    ABS-CBN (A TV Production company) is a client of Octal Philippines, which is the company I work on. I was absorbed after the OJT period in March 19,2019.

    I worked as a junior game developer using Unity Engine from March to June, 2019. I officially became a 2D artist for the department when "Block Z : Heads Up!" needed extra help in creating assets for the game. Since then, I've been tasked to create mockups, UI/UX Design for games, sometimes in ABS-CBN'S NewsApp too when needed.

    I became the Game Artist for the K-Play Project (an educational game show) which was proposed to air in August 2020

  • Intern - Game Developer at ABS-CBN Corporation
    Quezon City, Philippines
    November 2018 - March 2019

    Worked as an intern. Taught how to use the Unity Engine, P-dollar algorithm, PUN2